The Finals - Weapons
Light Weapons
93R
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
ARN-220
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Quick reload is 0.80s long. It triggers when you have emptied a magazine, and when you have a "quick magazine" available (indicated by the bars near your ammo count). Otherwise, a normal reload will occur.
Dagger
LightMeleeBase Stats
Notes
Alt attack with backstab deals 320 damage. Cannot hit multiple targets in one stab. Backstab angle is 150 degrees.
LH1
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
M11
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
M26 Matter
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Recurve Bow
LightSpecialBase Stats
Time to Kill (TTK)
Charged Time to Kill
Notes
Damage increases from 60 to 124 based on charge time. Charged headshots deal 186 damage.
SH1900
LightRangedBase Stats
Time to Kill (TTK)
SR-84
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Bullets are hitscan up until 40m, and then converted into projectiles afterwards.
Sword
LightMeleeBase Stats
Notes
Alt attack deals 120 damage
Throwing Knives
LightSpecialBase Stats
Time to Kill (TTK)
Charged Time to Kill
Notes
Alt attack deals 140 body damage and 210 head damage at 27.7 RPM. TTK does not account for projectile travel time, or the initial delay when throwing the knives. It represents more of a "time-to-death" calculation.
V9S
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
XP-54
LightRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Medium Weapons
AKM
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
CB-01 Repeater
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Firing the weapon will cancel the reload animation.
Cerberus 12GA
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Deals 99 damage on hit (9 x 11 pellets), and then an extra ~31 damage from the fire DoT that last for ~2 seconds. DoT does not stack, and it resets on every hit. With the DoT, it takes 2 hits to kill a Light (or 1 hit + quick-melee), 3 hits to kill a Medium, and 4 hits to kill a Heavy.
CL-40
MediumSpecialBase Stats
Time to Kill (TTK)
Notes
Direct hit: 100 damage, Splash: 90 damage. Inner blast radius for maximum damage is 0.6m.
Dual Blades
MediumMeleeBase Stats
Notes
LMB combo = 2x50 damage, then 2x60 damage, then 65 damage. Deflecting bullets deals 100% damage to the enemy, and 10% to you (30% if glancing). Blocking melee hits will reduce their damage to 25%.
FAMAS
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
15 bullets deal 345 damage to the body, so a Heavy player may be killable within 5 bursts upon taking chip damage. In that scenario, its TTK vs. Heavy @ Body = 1.64s, and its TTK vs. Heavy @ Head = 1.14s (with 10 headshots).
P90
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Excellent hipfire accuracy.
FCAR
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Model 1887
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Firing the weapon will cancel the reload animation.
Pike .556
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
R.357
MediumRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Riot Shield
MediumMeleeBase Stats
Heavy Weapons
.50 Akimbo
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
BFR Titan
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Flamethrower
HeavySpecialBase Stats
Time to Kill (TTK)
KS-23
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Firing the weapon will cancel the reload animation.
Lewis Gun
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
M134 Minigun
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
TTK assumes a full ramp-up to maximum fire rate. Spin-up time until minimum fire rate (500 RPM) is 0.90s. Spin-up time until maximum fire rate is 1.60s. Major levels of spread make it 100% accurate only at extreme close range (within ~5m).
M60
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
MGL-32
HeavySpecialBase Stats
Time to Kill (TTK)
Notes
Rounds detonate on impact after the 1st bounce. Maximum fuse time = 2.5s. Explosion inner radius = 1.5m.
SA1216
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Quick reload is 1.10s long. It triggers when you have emptied a magazine, and when you have a "quick magazine" available.
ShAK-50
HeavyRangedBase Stats
Damage Drop-off
Time to Kill (TTK)
Notes
Shoots 2 bullets per round, spread out horizontally, each dealing 15 damage.
Sledgehammer
HeavyMeleeBase Stats
Notes
Alt attack deals 154 damage. Cannot hit multiple targets in one swing.
Spear
HeavyMeleeBase Stats
Notes
LMB combo = 65 damage, then 80 damage, then 90 damage. Has a 3-4m range. Alt attack deals 105 damage per hit in a 3-hit combo with 3m radius.